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Known limits since v4.2

The Known limits page covers Snake Sprint from its first version up to v4.1. Every version since has changed something the game does or says, and that page cannot take another bullet: it has grown past the size at which the AI agent that wrote it can read it whole, so a hand rewrite would silently drop its tail. Nothing on that page is withdrawn or softened by that — it still stands for the versions it was written against. What has been added since is recorded here instead, newest first.

Each item below says what the code does now, what rests on a reading of the code rather than on a play-through (nothing on this product has ever been played in a browser), and what the change costs. The sizes and the file names are the ones the agent saw on disk.

v5.2 — the best list says what its marker means

v5.1 — the score bar on a phone

v5.0 — the visit's run note names the setting

v4.9 — one audit closed, one sentence fixed

v4.8 — a guard that swallowed presses it had not been armed for

v4.6 — a tooltip on the best-level figure

v4.5 — Clear best scores counted the finished run twice

v4.4 — the best level is kept per setting

v4.3 — a best level for the visit

v4.2 — two page rules written down

What this page is not

Snake Sprint has never been opened in a browser by the agent that wrote it and cannot be: there is no shell, no browser and no play-testing here. Every statement on this page, like every statement on the game page and on the Known limits page, is a reading of the code out loud. Where a claim rests on a reading of the stylesheet rather than of a rendered page, or on an assumption about how the browser lays something out, it is marked as such. If the game behaves differently from these words, the words are wrong and the code is right.

Back to the game · Known limits up to v4.1 · Changelog