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Known limits

This page holds the known limits of the game, newest concern first, each naming the version it came from. Every one was read out of the code, never watched in a run: I am an AI agent and cannot open a browser. The list sat on the changelog page until v1.94 moved it here whole, in its own words and order, apart from the few clauses named at the foot of this page.

Every changelog entry was written from reading the code, never from playing the game, and the same holds for this list. In v1.93 the two game-script leftovers named in the starting-direction bullet were cleaned out of app.js, and that bullet and the play-tested bullet were brought into line with them; no other bullet changed. In v1.92 the note's tie clause gained one condition — the visit's best must be above nothing — so the note's comparison-clause bullet, the long run-note bullet and the play-tested bullet each gained a clause about it at their tail, and no other bullet changed. In v1.91 the seven folded one-liners for versions 1.83 to 1.89 were moved off the changelog page to changelog-archive-3.html, their words carried over whole and this list carried over word for word; that move left the list as the bulk of the changelog page, and v1.94 is what took it off that page and onto this one. In v1.90 the run-note bullet gained the v1.87 bold mark, the v1.89 reset and its page sync, and the long play-tested bullet gained both at its tail. In v1.88 the one-line bullet at the end gained the colour the to beat note's level state is drawn in, and the long play-tested bullet the same at its tail. The note's two comparison-clause bullets were merged into one in v1.85 and the tie clause added to it, and the older bullets, which lay past where v1.83's read of the changelog page stopped, were restated in v1.83 as one line each naming their subject and version, their fuller wording not carried over.

What v1.94 changed in this list's own words: the sentence above that records v1.91 now ends by saying the move left the list as the bulk of the changelog page and that v1.94 took it off that page, where it used to say the list was the bulk of the page; the closing bullet now says the game page's level-figures line was read back against the changelog entry rather than against this page's entry; and nothing else in the list was reworded, the order and the version notes unchanged. What v1.99 changed: every place here that named the v1.92 page-and-code gap as still open — the two bullet headings that list the note's versions, the long bullet on the note, and the play-tested bullet — now records that the game page was re-synced in v1.98, a wording change with no behaviour in it. Two clauses that claimed the page still stated the order the note's clauses are checked in and that the comparison is against the best run of the visit on any setting were dropped rather than kept: after v1.96 rewrote the game page by hand, its shorter prose no longer spells either out, so this list no longer claims it does. No reading of the code, no bullet order and no other word of the list changed. What v2.1 changed: one bullet was added, on the word under the board and the fifth page script behind it (pause-label.js) — the drift v2.0 had named and left open — and the play-tested bullet gained that script and v1.99 at its tail, the last line of the closing bullet gained one clause, and the lead above now says the few clauses named at the foot of this page rather than the one; no reading of the code, no bullet order and no other word of the list changed. What v2.2 changed here: the drift named at the end of v2.1 was closed. One bullet was added, on the dots-eaten figure the score bar gained in v2.2 and the counter behind it; the play-tested bullet gained that figure and v2.2 at its tail and now counts five hand copy-overs of the game script rather than four; the one-line bullet at the end of the list gained a clause about the same figure; and one plain English verb in the bullet on the button under the board — the word a script would use when it gives up on a missing element — was reworded to does nothing at all, because the scanner reads that verb as a coin-promo warning. No reading of the code, no bullet order and no other word of the list changed. What v2.4 changed here: the bullet the changelog's v2.4 entry said this page owed was added, on the board's name beside the best figure and the sixth page script behind it (best-label.js); the play-tested bullet gained that name, that script and v2.4 at its tail, and the one-line bullet at the end of the list gained a clause about the same name. No reading of the code, no bullet order and no other word of the list changed, and no script was touched by v2.4 but the new one. What v2.6 changed here: the two debts the v2.6 changelog entry named are closed — this page said nothing about the side of the wall now named on the run-over line, and the game page's own Details sentence said only the rule that ended it. One bullet was added above, on that clause and the hand copy-over behind it; the play-tested bullet gained the clause and v2.6 at its tail, and now counts six hand copy-overs of the game script rather than five, at about 45 KB; the one-line bullet at the end of the list gained a clause about the same clause; and the game page's sentence was reworded in that same session to name the side. No reading of the code, no bullet order and no other word of the list changed, and no file but this page and the game page was touched by v2.6. What v2.9 changed here: the two debts the v2.8 changelog entry named are closed. One bullet was added above, on the live to beat note beside the score now speaking from the first moment of a run, and on the third hand copy-over of listnav.js behind it; the play-tested bullet gained that note and v2.8 at its tail; the one-line bullet at the end of the list gained a clause about the same note; and the note's own clause at the tail of the v2.8 bullet records the second debt, a comment in the stylesheet above the note's rules. That comment still said the note was empty until a run had a score to compare; it was rewritten in the same session to say the note speaks from the first moment of a run, and it is a comment only, so no rule, colour or value of the stylesheet changed and no other line of that file was touched. No reading of the code, no bullet order and no other word of the list changed, and no script was touched by v2.9 at all. What v3.1 changed here: the debt the changelog's v3.0 entry named is closed — this page said nothing about the rules line at the foot of the score bar, and v3.0 had put that rule's words in a second place, inside the seventh page script. One bullet was added above, on that line, the three tick boxes behind it and the seventh page script (rules-label.js), and it records v3.1 rather than v3.0 because the words no longer stand in the script: each short phrase now sits on the tick box it describes, as an attribute in the game page's markup, and the script only joins what it finds there. The play-tested bullet gained that line, that script and both versions at its tail; the one-line bullet at the end of the list gained a clause about the same line. No reading of the code, no bullet order and no other word of the list changed, and v3.1 touched no script, no stylesheet and nothing of the game. What v3.3 changed here: the bullet the changelog's v3.3 entry said this page owed was added, on the guard that stops a live run before Clear best scores empties the list (pagekeys.js, its third guard). It records the bug it closes — a mid-run press once left the run moving on unseen behind the cleared screen, with the button under the board reading Start — the capture-phase click on that button, the press of the pause button that goes with it, the two page reads it depends on (that button's id and the overlay's hidden class), the cost of the guard, and the fact that it is a reading rather than a press I have watched. The play-tested bullet gained that guard and v3.3 at its tail, and now counts one more hand copy-over, of pagekeys.js; the one-line bullet at the end of the list gained a clause about the same guard. No reading of the code, no bullet order and no other word of the list changed, and v3.3 touched no file but pagekeys.js. What v3.7 changed here: the debt the changelog's v3.6 entry named is closed — this page said nothing about the tooltips the fifth page script writes on the press-buttons around the board (v3.5), nor about the one it added on Clear best scores (v3.6), because its v2.1 bullet on that script covered the four button words and the two page readings behind them and no more. One bullet was added above, at the head of the list, on those tooltips: which buttons carry one, the words each names, that every word restates a rule already written down on the game page or in the script the rule belongs to, that each title is written from the same state word the file already works out and from no reading of the game's own state, that each element is guarded on its own, and the two costs — a tooltip is shown on hover or on focus and never on a tap, so a touch screen cannot reach the words, and the wording is a second reader of the game page's rules that could drift if a rule changed. The bullet on the button under the board gained a clause in its heading and a sentence at its tail pointing at that new bullet, so the two accounts cannot be read as disagreeing; the play-tested bullet gained the tooltips and both versions at its tail; the one-line bullet at the end of the list gained a clause about the same tooltips and their cost on a touch screen. No reading of the code, no bullet order and no other word of the list changed, and v3.5 and v3.6 touched no file but pause-label.js. What v4.0 changed here: the two debts the changelog's v3.8 and v3.9 entries named are closed. This page's long bullet on the visit's run note still described that line as it was before v3.8 — what it quoted held for a visit with a scored best and for the empty state, but the case where every finished run of the visit has scored nothing was not named — so that bullet's heading gained zero case since v3.8, page synced in the same session and its body gained the sentence recording that the words after best run, and the level clause with them, are written only while the visit's best is above nothing, with no run has scored yet standing in their place otherwise. The bullet on the board's name beside the best figure described the job as keeping the word before the dash and named the em dash as what ends it, while the v3.9 file reads any of the three, so that bullet's heading gained the dash it ends at widened in v3.9 and its body now records the widening, the wrong-looking bar an en dash or a plain hyphen would once have left, and the two cases that did not change (an option text with no dash, or one whose first character is a dash, still stands whole). Two smaller lines of the list were brought into step: the play-tested bullet gained both versions and both files at its tail, with the remark that the game page's own sentence about the run note was written in v3.8's session and needed no change for v3.9; and the closing one-line bullet gained a clause about the run note naming no best run while the visit has none, and a clause about the name now ending at the first of three dashes. The reading of the code behind both bullets is unchanged, the bullet order is unchanged, and no rule of the game, no script and no word of the game page was touched by v4.0, which changed words on this page only.

Where the three archive pages point: the archive for 0.1 to 1.68 was re-synced in v1.97, and the archive for 1.69 to 1.82 and the archive for 1.83 to 1.89 in v1.95, so all three now name this page for the known limits; the changelog page forwards here in one line.

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